Showing posts with label Download. Show all posts
Showing posts with label Download. Show all posts

.Net Framework

Microsoft .NET Framework is a software framework that can be installed on computers running Microsoft Windows operating systems. It includes a large library of coded solutions to common programming problems and a virtual machine that manages the execution of programs written specifically for the framework. The .NET Framework is a Microsoft offering and is intended to be used by most new applications created for the Windows platform.

The framework's Base Class Library provides a large range of features including user interface, data and data access, database connectivity, cryptography, web application development, numeric algorithms, and network communications. The class library is used by programmers, who combine it with their own code to produce applications.

Programs written for the .NET Framework execute in a software environment that manages the program's runtime requirements. Also part of the .NET Framework, this runtime environment is known as the Common Language Runtime (CLR). The CLR provides the appearance of an application virtual machine so that programmers need not consider the capabilities of the specific CPU that will execute the program. The CLR also provides other important services such as security, memory management, and exception handling. The class library and the CLR together constitute the .NET Framework.

Version 3.5 of the .NET Framework was released on 19 November 2007, but it is not included with Windows Server 2008. As with .NET Framework 3.0, version 3.5 uses the CLR of version 2.0. In addition, it installs .NET Framework 2.0 SP1, (installs .NET Framework 2.0 SP2 with 3.5 SP1) and .NET Framework 3.0 SP1 (installs .NET Framework 3.0 SP2 with 3.5 SP1), which adds some methods and properties to the BCL classes in version 2.0 which are required for version 3.5 features such as Language Integrated Query (LINQ). These changes do not affect applications written for version 2.0, however.

Riva Tuner 2.24c

RivaTuner is a complete powerful tweaking environment, providing you everything you may need to tune NVIDIA GPU based display adapters. The widest driver-level Direct3D / OpenGL and system tuning options, flexible profiling system allowing to make custom settings on per-application basis, both driver-level and low-level hardware access modes, unique diagnostic and realtime hardware monitoring features and exclusive power user oriented tools like built-in registry editor and patch script engine make RivaTuner's feature set absolutely unmatched.

RivaTuner supports all NVIDIA display adapters starting from Riva TNT family up to the latest GeForce 7 series and widest range of NVIDIA drivers starting from the oldest Detonator 2.08 up to the newest ForceWare drivers family.

In addition to complete NVIDIA hardware support, RivaTuner also provides limited support for display adapters based upon ATI RADEON 8500 and newer ATI graphics processors. All RivaTuner's features besides driver-level tuning options are also available on supported ATI hardware.

System requirements:

* Windows 98 (updated MFC libraries required), Windows 98 SE, Windows ME, Windows 2000, Windows 2003 Server x32, Windows XP x32, Windows XP x64 edition, Vista x32 or Vista x64 (disabled driver signature checking required).

      Note: Windows 9x/ME is no longer officially supported since version RC15. It doesn't mean that RivaTuner will not work under Windows 9x/ME, but it does mean that RivaTuner is no longer tested for compatibility issues under these OS.

* Any desktop display adapter based on NVIDIA GeForce or ATI Radeon grarphics card. Mobile solutions are not supported.

Note: RivaTuner doesn't declare official support for mobile graphics processors and multi-GPU SLI and Crossfire configurations. Proper functionality on such systems is not guaranteed, use RivaTuner at your own risk.

* Detonator 2.08 or higher NVIDIA reference drivers for Windows 98 / Windows 98 SE or Windows ME.
* Detonator 5.08 or higher NVIDIA reference drivers for Windows 2000 / Windows XP.
* ForceWare 96.xx or higher NVIDIA reference drivers for Vista.

Version 2.24:

Minor bugfixes:

* Fixed bug in hardware monitoring module causing hardware monitoring based scheduled tasks to be ignored due to improper initialization on RivaTuner startup.
* Fixed erroneous 100MHz memory clock reading on G9x GPU series based display adapters caused by bug in memory clock frequency generator source clock detection code.
* File system redirection is no longer disabled when executing a patch script under 64-bit OS to prevent the issues with missing file system browser dialog when pressing the "Continue" button.
* Heights of sticky graphs in the group are now updated properly when manually editing fixed graph height settings in the properties of any graph of the group.
* Fixed bug into startup daemon routine of RivaTunerStatisticsServer and D3DOverrider utilities causing these tools to be started and reside in memory without displaying tray icon under certain conditions.

What's new:

* Added database for ForceWare 182.06.
* Added Catalyst 9.2 drivers family detection.
* Updated PCI DeviceID database for ATI display adapters.
* Improved Logitech G15 keyboard LCD support in hardware monitoring module:
         
      o RivaTuner no longer maps OSD text to Logitech keyboard LCD, now there is separate "Show in LCD" option in the data source properties window allowing you to define independent output configurations for OSD and LCD. Previously available power user oriented MapOSDToLCD regitry entry is no longer in use.
      o Previously available power user oriented LCD font size adjustment option is now also available in the data source properties.
      o New dynamic LCD re-connection mode ensures proper LCD output when LCD software is being restarted dynamically.

* Added heuristic on-die fan PWM controller detection for G92 based display adapters to provide proper low-level fan control and reference fan duty cycle monitoring for both reference desing and alternate display adapters using the fan connected to alternate on-die PWM controller (e.g. Palit GeForce 9800GT series).
* Improved detection algorithms for core and memory clock frequency generators switching to PCIE bus clock on NV40 and newer NVIDIA graphics processors. The algorithms are still experimental, so both core and memory clock frequency generator bypassing detection can be forcibly disabled via EnableNVPLLBypassingDetection and EnableMPLLBypassingDetection registry entries.
* Updated RivaTunerStatisticsServer v3.1.1 bundled utility. This version is a maintenance  release, it doesn't contain new features besides the fix mentioned above.
* Updated D3DOverrider v2.0.1 bundled utility. This version is a maintenance  release, it doesn't contain new features besides the fix mentioned above.

Download

ATITool 0.27 Beta 4

ATITool description
    
Free overclocking utility designed for ATI video cards!!
Design target is to write a light-weight application for the enthusiast - so no questionable registry tweaks.
ATITool will only work on Windows 2000/XP/2003 (64 bit versions are supported).

Here are some key features of "ATITool":

· No limits overclocking.
· Finding maximum core and memory overclock by rendering into a Direct3D window and scanning the output for visual artifacts.
· Temperature monitoring and fan speed control (on supported cards)
· Removal of Catalyst overclocking lock for 9000/9200/9550/9600 series.
· Artifact scanning mode for non-ATI cards - use together with a 3rd party overclocking utility.
· Loading a predefined clock profile on Application/Windows startup.
· Hotkeys that can be used any time to load clocks from a profile.
· 3D application detection (Direct3D 8, Direct3D 9, OpenGL) to overclock your video card only when required.
· Gamma control


Note: Free for non-commercial use only.

What's New in This Release: [ read full changelog ]

· Full Vista and XP64 support
· Support for all ATI RV6xx ASICs
· No changes to R600 support in this build
· Better support for multiple adapters
· Latest NVIDIA non-WHQL drivers with some G8x cards not supported
· Better handling of clock step sizes
· Fixed vertex/pixel/unified shader reporting
· Added detection for about 20 older and newer ATI ASICs
· Fixed crash on X1950 and similar GPUs
· HD2900 can now switch to 3D clocks again

Download

DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. 



DirectX 9.0c - DirectX 9.0c will help improve multimedia experiences on most PCs. This latest version of DirectX offers better security, updated graphics, faster frame rates, and support for massively multiplayer games. It also features more immersive audio when running and displaying programs rich in multimedia elements such as full-color graphics, video, 3-D animation and surround sound. If you had an earlier version of DirectX installed on your system, you will see little difference in available space on your hard drive following the installation. DirectX 9.0c will overwrite any earlier versions. This release also resolves a number of minor bugs and includes security updates.
Latest version (Aug 09) : Download

DirectX 10 - A major update to DirectX API, DirectX 10 ships with and is only available with Windows Vista and later; previous versions of Windows such as Windows XP are not able to officially run DirectX 10-exclusive applications. There are unofficial ports of DirectX 10 to XP, however these do not always work reliably. Changes for DirectX 10 were extensive.

Many former parts of DirectX API were deprecated in the latest DirectX SDK and will be preserved for compatibility only: DirectInput was deprecated in favor of XInput, DirectSound was deprecated in favor of the Cross-platform Audio Creation Tool system (XACT) and lost support for hardware accelerated audio, since Vista audio stack renders sound in software on the CPU. The DirectPlay DPLAY.DLL was also removed and was replaced with dplayx.dll; games that rely on this DLL must duplicate it and rename it to dplay.dll.
Latest version : DirectX 10 RC2 XP Fix 3

DirectX 11 - With the major scheduled features including GPGPU support (DirectComputer), tessellation support, and improved multi-threading support to assist video game developers in developing games that better utilize multi-core processors. Direct3D 11 will run on Windows Vista, Windows 7, and all future Windows operating systems. Parts of the new API such as multi-threaded resource handling can be supported on Direct3D 9/10/10.1-class hardware. Hardware tessellation and Shader Model 5.0 will require Direct3D 11 supporting hardware. Microsoft has since released the Direct3D 11 Technical Preview. Direct3D 11 is a strict superset of Direct3D 10.1 - all hardware and API features of version 10.1 are retained, and new features are added only when necessary for exposing new functionality.

Microsoft released the Final Platform Update for Windows Vista on October 27, 2009, which was 5 days after the initial release of Windows 7 (launched with Direct3D 11 as a base standard).